GRASBOCK

Browsergame-Civ Game

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I restarted my Browsergame-Civ Game project. You can see it life on my website (on a different port)



There is now a framework called yew that when combined with a bundler called trunk will allow creating a website purely in the Rust language. I ported my code that originally was Deno and Typescript into rust. Compiling it on the server didn't work, because of the limited RAM and compute I have. First I used a prebuilt docker image, but eventually switched to deployment shell scripts.

In the future I want to add some kind of interaction. Like placing towns and the user being able to affect the environment. This is still prototyping and proof of ability. Don't know what I want in the end. Maybe something like screeps, but more open to both players and bots.